
There is an Android sample template for that that shows the way …if I break so t with a setting I got back to the sample… ( Which is sort of a proxy since it’s gonna use the one linked to the exe… Then put all content in the core.then exch exe link contents as a shortcut…set to embedded assets on all… I made a NetStandard core Linking to monogame open GL. And tis blazing fast over the older one maybe 40 percetb…and throws more exception I think, to catch more errors…I get 1000 fps now with heavy physics on another thread. Im Using the Following csproj setup in VS22 for Directx win desktop: Also copy over a content.mgcb and set the manifest etc.


It works perfectly well, you just need too copy the template setup from a VS19 version and correct the dependcies.
